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3 changed files with 4 additions and 24 deletions

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@ -5,7 +5,6 @@ import { Piece } from "./types";
export const startFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0"; export const startFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0";
const CHAR_TO_PIECE: Record<string, number> = { const CHAR_TO_PIECE: Record<string, number> = {
"-": Piece.EMPTY,
"K": Piece.WHITE | Piece.KING, "K": Piece.WHITE | Piece.KING,
"Q": Piece.WHITE | Piece.QUEEN, "Q": Piece.WHITE | Piece.QUEEN,
"R": Piece.WHITE | Piece.ROOK, "R": Piece.WHITE | Piece.ROOK,
@ -32,22 +31,13 @@ export class Board {
halfMove: 0, halfMove: 0,
fullMove: 0, fullMove: 0,
}; };
constructor() { constructor() {
this.loadFEN(); this.loadFEN();
} }
loadFEN(fen = startFEN) { loadFEN(fen = startFEN) {
const [position, turn, castling, enPassant, halfMove, fullMove] = fen.split(" "); const [position, turn, castling, enPassant, halfMove, fullMove] = fen.split(" ");
this.board.fill(Piece.EMPTY);
position.split("/").forEach((row, rank) => {
let file = 0;
row.split("").forEach((char) => {
if (!isNaN(parseInt(char))) return file += parseInt(char);
this.board[rank * 8 + file] = CHAR_TO_PIECE[char]
file++;
});
});
} }
} }

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@ -2,22 +2,16 @@
import { Board, startFEN } from "$lib/chess/utils"; import { Board, startFEN } from "$lib/chess/utils";
const board = new Board(); const board = new Board();
let boardView = $state(Array.from(board.board));
let showIndex = $state(false); let showIndex = $state(false);
let fen = $state(startFEN); let fen = $state(startFEN);
function updateView() {
boardView = Array.from(board.board);
}
</script> </script>
<div class="grid grid-cols-8 gap-0 border-2"> <div class="grid grid-cols-8 gap-0 border-2">
{#each boardView as square, index} {#each board.board as square, index}
<div class="h-20 aspect-square flex justify-center items-center <div class="h-20 aspect-square flex justify-center items-center
{index % 2 === Math.floor(index / 8) % 2 ? 'bg-orange-200 text-stone-800' : 'bg-amber-800 text-stone-200'} {index % 2 === Math.floor(index / 8) % 2 ? 'bg-orange-200 text-stone-800' : 'bg-amber-800 text-stone-200'}
"> ">
{#if square}<img src="assets/{square}.svg" alt="p{square}" class="h-18 aspect-square"/>{/if} {#if square}<img src="assets/{square}.svg" alt="p{square}" class="h-16 aspect-square"/>{/if}
{showIndex ? index : ''} {showIndex ? index : ''}
</div> </div>
{/each} {/each}
@ -28,9 +22,7 @@
<input type="checkbox" bind:checked={showIndex} /> <input type="checkbox" bind:checked={showIndex} />
</label> </label>
<label class="block"> <label class="block">
fen (enter to set): fen:
<input type="text" onkeypress={(e) => e.key === 'Enter' && board.loadFEN(fen)} bind:value={fen} /> <input type="text" onkeypress={(e) => e.key === 'Enter' && board.loadFEN(fen)} bind:value={fen} />
</label> </label>
<button onclick={updateView}>update view</button>
<button onclick={() => console.log(board)}>dump game to console</button>
</div> </div>

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@ -2,5 +2,3 @@
html, body { @apply h-full; } html, body { @apply h-full; }
body { @apply bg-gray-900 text-gray-100; } body { @apply bg-gray-900 text-gray-100; }
input, button { @apply bg-stone-200 text-stone-800 px-2 py-1 m-1 rounded; }