Compare commits
2 commits
014d170e6a
...
a56e77c378
| Author | SHA1 | Date | |
|---|---|---|---|
| a56e77c378 | |||
| 4f221ea7a8 |
3 changed files with 41 additions and 40 deletions
|
|
@ -3,46 +3,41 @@ import { Piece } from "./types";
|
||||||
// export function fen2array(fen: string): Int8Array<ArrayBuffer> {
|
// export function fen2array(fen: string): Int8Array<ArrayBuffer> {
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
export const startFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0";
|
||||||
|
const CHAR_TO_PIECE: Record<string, number> = {
|
||||||
|
"K": Piece.WHITE | Piece.KING,
|
||||||
|
"Q": Piece.WHITE | Piece.QUEEN,
|
||||||
|
"R": Piece.WHITE | Piece.ROOK,
|
||||||
|
"B": Piece.WHITE | Piece.BISHOP,
|
||||||
|
"N": Piece.WHITE | Piece.KNIGHT,
|
||||||
|
"P": Piece.WHITE | Piece.PAWN,
|
||||||
|
"k": Piece.BLACK | Piece.KING,
|
||||||
|
"q": Piece.BLACK | Piece.QUEEN,
|
||||||
|
"r": Piece.BLACK | Piece.ROOK,
|
||||||
|
"b": Piece.BLACK | Piece.BISHOP,
|
||||||
|
"n": Piece.BLACK | Piece.KNIGHT,
|
||||||
|
"p": Piece.BLACK | Piece.PAWN,
|
||||||
|
};
|
||||||
|
|
||||||
export class Board {
|
export class Board {
|
||||||
public board: Int8Array;
|
public board = new Int8Array(8 ** 2);
|
||||||
|
public details = {
|
||||||
|
turn: "w",
|
||||||
|
castling: {
|
||||||
|
white: { king: true, queen: true },
|
||||||
|
black: { king: true, queen: true },
|
||||||
|
},
|
||||||
|
enPassant: -1,
|
||||||
|
halfMove: 0,
|
||||||
|
fullMove: 0,
|
||||||
|
};
|
||||||
constructor() {
|
constructor() {
|
||||||
const board = new Int8Array(8**2);
|
this.loadFEN();
|
||||||
board[0] = Piece.WHITE | Piece.ROOK;
|
}
|
||||||
board[1] = Piece.WHITE | Piece.KNIGHT;
|
|
||||||
board[2] = Piece.WHITE | Piece.BISHOP;
|
loadFEN(fen = startFEN) {
|
||||||
board[3] = Piece.WHITE | Piece.QUEEN;
|
const [position, turn, castling, enPassant, halfMove, fullMove] = fen.split(" ");
|
||||||
board[4] = Piece.WHITE | Piece.KING;
|
|
||||||
board[5] = Piece.WHITE | Piece.BISHOP;
|
|
||||||
board[6] = Piece.WHITE | Piece.KNIGHT;
|
|
||||||
board[7] = Piece.WHITE | Piece.ROOK;
|
|
||||||
board[8] = Piece.WHITE | Piece.PAWN;
|
|
||||||
board[9] = Piece.WHITE | Piece.PAWN;
|
|
||||||
board[10] = Piece.WHITE | Piece.PAWN;
|
|
||||||
board[11] = Piece.WHITE | Piece.PAWN;
|
|
||||||
board[12] = Piece.WHITE | Piece.PAWN;
|
|
||||||
board[13] = Piece.WHITE | Piece.PAWN;
|
|
||||||
board[14] = Piece.WHITE | Piece.PAWN;
|
|
||||||
board[15] = Piece.WHITE | Piece.PAWN;
|
|
||||||
|
|
||||||
board[48] = Piece.BLACK | Piece.PAWN;
|
|
||||||
board[49] = Piece.BLACK | Piece.PAWN;
|
|
||||||
board[50] = Piece.BLACK | Piece.PAWN;
|
|
||||||
board[51] = Piece.BLACK | Piece.PAWN;
|
|
||||||
board[52] = Piece.BLACK | Piece.PAWN;
|
|
||||||
board[53] = Piece.BLACK | Piece.PAWN;
|
|
||||||
board[54] = Piece.BLACK | Piece.PAWN;
|
|
||||||
board[55] = Piece.BLACK | Piece.PAWN;
|
|
||||||
board[56] = Piece.BLACK | Piece.ROOK;
|
|
||||||
board[57] = Piece.BLACK | Piece.KNIGHT;
|
|
||||||
board[58] = Piece.BLACK | Piece.BISHOP;
|
|
||||||
board[59] = Piece.BLACK | Piece.QUEEN;
|
|
||||||
board[60] = Piece.BLACK | Piece.KING;
|
|
||||||
board[61] = Piece.BLACK | Piece.BISHOP;
|
|
||||||
board[62] = Piece.BLACK | Piece.KNIGHT;
|
|
||||||
board[63] = Piece.BLACK | Piece.ROOK;
|
|
||||||
|
|
||||||
this.board = board;
|
|
||||||
return this;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
1
src/routes/+layout.ts
Normal file
1
src/routes/+layout.ts
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
export const ssr = false;
|
||||||
|
|
@ -1,8 +1,9 @@
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import { Board } from "$lib/chess/utils";
|
import { Board, startFEN } from "$lib/chess/utils";
|
||||||
|
|
||||||
const board = new Board();
|
const board = new Board();
|
||||||
let showIndex = $state(false);
|
let showIndex = $state(false);
|
||||||
|
let fen = $state(startFEN);
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<div class="grid grid-cols-8 gap-0 border-2">
|
<div class="grid grid-cols-8 gap-0 border-2">
|
||||||
|
|
@ -10,14 +11,18 @@
|
||||||
<div class="h-20 aspect-square flex justify-center items-center
|
<div class="h-20 aspect-square flex justify-center items-center
|
||||||
{index % 2 === Math.floor(index / 8) % 2 ? 'bg-orange-200 text-stone-800' : 'bg-amber-800 text-stone-200'}
|
{index % 2 === Math.floor(index / 8) % 2 ? 'bg-orange-200 text-stone-800' : 'bg-amber-800 text-stone-200'}
|
||||||
">
|
">
|
||||||
{#if square}<img src="assets/{square}.svg" alt="{square}" class="h-16 aspect-square"/>{/if}
|
{#if square}<img src="assets/{square}.svg" alt="p{square}" class="h-16 aspect-square"/>{/if}
|
||||||
{showIndex ? index : ''}
|
{showIndex ? index : ''}
|
||||||
</div>
|
</div>
|
||||||
{/each}
|
{/each}
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<label>
|
<label class="block">
|
||||||
show index
|
show index
|
||||||
<input type="checkbox" bind:checked={showIndex} />
|
<input type="checkbox" bind:checked={showIndex} />
|
||||||
</label>
|
</label>
|
||||||
|
<label class="block">
|
||||||
|
fen:
|
||||||
|
<input type="text" onkeypress={(e) => e.key === 'Enter' && board.loadFEN(fen)} bind:value={fen} />
|
||||||
|
</label>
|
||||||
</div>
|
</div>
|
||||||
Loading…
Add table
Add a link
Reference in a new issue